Gamefest
Level Up: Gamefest Games! Music! Drinks!
Wednesday November 5th
Location and time Tivoli, Utrecht (www.tivoli.nl) The party starts at 9 pm.
Entrance fee 10,00 Euro You can buy your ticket at the Tivoli ticket sale. The Gamefest is free of charge for Level Up Games conference attendees
The two floors of dance club Tivoli will be filled with games, music & drinks during the Level Up Gamefest. On the ground floor, you can find well-known DJ`s, VJ`s, several experimental computer games and spectacular game installations. One level up cocktails will be served, inspired by the best computer games of the last few years. The Level Up Gamefest will take place on the 5th of November, starting 9pm at Tivoli, Utrecht.
Line Up: DJ`s en VJ`s: 23.00 Techhouse DJ/VJ set by Charles Kriel (www.kriel.tv) and D-Fuse Axel Stockburger (Austria, www.dfuse.com).
DJ Kriel D-FUSE Dr. Charles Kriel MA PhD, a Picker Research Fellow at Kingston University, is a multi-talented media artist and scientist. As a composer, he has been commissioned to compose an opera and several song cycles. He received the Prix Ars Electronic Award of Distinction. His work is released by RF (Austria) and Electroshock (Moscow). As a filmmaker, writer and photographer, he is regularly commissioned by BBC Radio 1 and BBC 1Xtra and has also been commissioned by MTV, ITV and Channel 4. At Level Up, Charles also gives a lecture titled "Antigone, Creon and the Non-Existence of Woman: What we can learn about the failure of The Sims Online from reading Jacques Lacan"
Axel Stockburger is part of the D-fuse crew. D-Fuse is a group of designers from varied disciplines, who work across a range of creative media from the Web, Print, TV, Film, Art + Architecture, to Live Performances + Mobile media. They are leaders in club visuals + installations, touring their unique imagery with electronic musicians such as Scanner + Leftfield. D-Fuse received a Netmage / Diesel Award for the world VJing championships in Bologna, Italy. Their recent work D-Tonate_00 is nominated for the Music Week CADS Best Music DVD Award.
21:00 23:00 Monica Electronica is -together with her sister Estelle Decibel the DJ-unit The nightshift Nurses. Since their youth they have both been obsessed with music: one in a shiny legging in front of a mirror like Madonna, the other one grumpy, reading a book in bed listening to The Cure. They finally agreed on spinning Electro -in the most wide sense of the word: electropop, electrorock, electropunk and electrohouse. They perform regularly in Stalker (Haarlem) and Bar Tabac (Rotterdam). Unfortunately Estelle cannot come because she has to babysit her cat.
Games:
The latest game demo's and the best game releases for Gameboy, Gamecube, X-box, Playstation2 & Nokia N-Gage like: FIFA Football 2004, Harry Potter Quidditch Championship, The Lord of the Rings: The Return of the King, Medal of Honor: Rising Sun, The Sims Bustin' Out, James Bond 007: Everything or Nothing and more!
Painstation 2 (www.painstation.de): The bigger and better big brother of Painstation 1. It's a game that physically punishes you for bad gaming. The even more painful successor from the first PainStation, a brutal machine that punishes you with heat, electrical shocks and some serious whipping for your mistakes while playing the classic game PONG. Ouch...PainStation was developed by Volker Morawe and Tilman Reiff. They see the painstation not just as a machine, but as a prophet for a future, not necessarily peaceful, but more effective civilisation... Together with Roman Kirschner, Volker Morawe and Tilman Reiff founded the artist collective '/////////fur//// art entertainment interfaces' to fight massive single user isolation.
Gasp! (Robin Janse, NL): How long can you hold your breath? Dive off to the bottom of the virtual sea to look for pearls. In Gasp! you play the part of a pearl diver who has to retrieve as many pearls as possible in just one dive. To play the game, you have to use a specially designed breath controller! When you breathe in underwater, your virtual lungs will be filled with water. You thus use your own respiration for playing the game. Is your lung capacity big enough to set the Gamefest hi - score? With Gasp! Robin Janse graduated as Interaction Designer at the Utrecht School of the Arts.
The Lumasolator (www.pipslab.nl): is an installation that enables you to create light graffiti. Through the usage of a spray can that 'sprays' light you design a tag in the air which will be recorded by the Lumasolator camera. Pips:Lab was founded in 1999 and can best be described as an artists collective that focuses on interactive media art.
Soap-o-Matic (www.pipslab.nl): Make celebrities say what you want. Interactive television in the most literal sense of the word! On screen you'll see two celebrities and you can let them say anything you like. Just talk in the microphone that is connected with the television and the celebrity will parrot you. This is your chance to make celebrities say things you always wanted to hear them say! Pips:Lab was founded in 1999 and can best be described as an artists collective that focuses on interactive media art.
Facade (Andrew Stern, Michael Mateas): You think you're going to make a nice visit to Trip and Grace, an attractive and materially successful couple in their early thirties. But when you arrive, it appears to you that the couple is in a marital crisis. No one is safe as the accusations fly, sides are taken and irreversible decisions are made. This is what happens to you in Faade and you're the one who is able to intervene! This happens by type talking in natural language. Say anything that comes to mind but beware...
Noodstop (www.ijsfontein.nl): In this game points are given for helping kids in emergency situations. You have to catch the appropriate aids and appliances in the air to be able to help the kids. To keep your virtual character in the air you have to blow up your lungs and grab things in the air, you have to push a handle. In short, your whole body is involved! Ijsfontein is a company that fully dedicates itself to the development of interactive media for children.
Robob (Erik Groen, NL. www.robob.nl): Have a nice chat with robot Rob, he knows more than you think. His two older brothers will also attend the party! Robob is a robot that is controlled through a web-interface. The robot is built completely from second hand materials and is designed after examples that featured in classic science fiction movies. Robob can talk, laugh, turn his head around and turn on his special headlamp. Robob can be moody or very happy, complain, tell you a good joke or enjoy a good game. Robob welcomes you to Gamefest! Started as the Robot Interface Project (RIP), Robob is now in it's beta - version stadium. Robob is fully accesible online.
Super Ichthyologist Advance (Paul Catanese, USA. www.skeletonmoon.com) is inspired by the "gotta catch them all!" mantra, which fuels the fanaticism of capturing Pokemon. In this ongoing installation of variable dimensions, Paul Catanese has converted Nintendo's Gameboy Advance handheld game system into a virtual repository for show quality Koi. The fish are trapped within the devices: a much smaller tank, but more effective method for distributing ownership of these regal animals. Paul Catanese is a Chicago based artist and educator, his work explores the production of space, degradation of memory and topologies of narrative. He earned his MFA from the School of the Art Institute of Chicago where he now teaches animation, multimedia and virtual reality in the Department of Art & Technology Studies.
P-lot (www.fo.am): Foam produced several wearable, inflatable costumes based on the metafysical characters out of the gameworld of P-lot. At Gamefest, the costumes will be available for wearing but they will also function as decoration. Some will peak at you out of a dark corner, others walk around looking totally stunned or hang at the ceiling...
Live hacking contest: On the evening of Gamefest, two crackers will try to break into a webpage and leave the "Gamefest was here" logo. Will they succeed? Come and have a look.
Taste the games: What does the sinister world of Vice City taste like? Come and taste our game cocktails, mysterious potions based on the most well-known games of the past few years.
Designers: We invited several national and international gamedesigners to mix the cocktails live!
Decoration: Gamefest in Tivoli is decorated by Danza Decor. Many decorations are especially produced for Gamefest, other decorations are part of the enormous collection of Danza Decor.
For questions about Gamefest contact Hanne Marckmann (h.marckmann@chello.nl) or Remco La Rivire (remcolariviere@hotmail.com).
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