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Jorgenson, et al.
Anker Helms Jorgensen, Lucy Joyner, Bill Fulton and Thomas FŸller.
anker@it-c.dk
HCI, usability and computergames.
The areas HCI and computer games have existed for a few decades and beyond doubt, both have come to stay. Although the areas have a lot in common, there has been surprisingly little interaction between them. Recently several important papers have emerged in HCI: a comprehensive report by Pagulayan et al (2003) on the considerable usability experience gained at Microsoft Game Studio and an extensive empirical study of game behaviour leading to design principles by Fabricatore (2002). Nevertheless, Pagulayan et al (2003) conclude "This relationship between theories of game design and traditional HCI evaluation methods has yet to be defined but definitely yields an exiting future". This symposium takes up this challenge.
Evidence on user orientation in the realm of game design also abound. An example is the opening chapter in Richard Rouse's book "Game design - Theory and Practice" (Rouse, 2001): a very insightful and thorough description of players' wants. This chapter ousts simliar chapters in HCI textbooks (e.g., Preece et al, 1994) that are based on a narrow perspective of cognitive psychology.
This symposium focusses on what HCI, usability and games can learn from each other by bringing together people with a strong interest in HCI/usability and games (designers, usability engineers, consultants, researchers, and students) by getting an overview of the current state-of-the-art in HCI, usability and games by initiating an exploration of the strengths and potentials of the bonds between the two areas by organizing future network, activities, and collaboration
Papers will be presented by Lucy Joyner on using a usability approach in cross-cultural differences in game playing Bill Fulton and Thomas Fuller on usability experience gained at Microsoft Game Studio (awaits final confirmation) Anker Helms J¿rgensen on differences and similarities in design of productivity software and games, based on an analysis of HCI (J¿rgensen, 2003).
References Fabricatore, C., Nussbaum, M. & Rosas, R. (2002): Playability in video games: a qualitative design model. Human-Computer Interaction, vol 17 no 4, 311-368. J¿rgensen, A.H. (2003): The HCI Landscape: A Historical perspective. To be presented at HCI International 2002, Crete, Greece, June 22-27, 2003. Joyner, L. A. and TerKeurst, J. V. (2002): The Social Nature of Competition. Proceedings of Game On: The Conference, Edinburgh, November 2002 Pagulayan, R., Keeker, K., Wixon, D., Ramero, R., and Fuller, T. (2003): User-centered Design in Games. In Jacko, J. and Sears, A. (Eds.): Handbook for Human-Computer Interaction in Interactive Systems. Erlbaum, p. 883-906. Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., Carey, T. (1994). Human-Computer Interaction. Addison-Wesley. Rouse, R. III (2001): Game Design - Theory and Practice. Wordware.
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