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GrŸnvogel, et al.

Stefan M. GrŸnvogel, Richard Wages and Benno GrŸtzmacher
Institute Laboratory for Mixed Realities at the Academy of Media Arts
Cologne

30 years of gravity

ABSTRACT:
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interaction with the environment. We question this approach especially for the domain of computer games for two main reasons. Firstly we argue the following: When the absolute difference between reality and virtual environments decreases one would expect the latter to become increasingly believable for a spectator. Paradoxically often the opposite is true since the attention of the spectator gets drawn to the remaining differences to a greater extent. Secondly we ask ourselves why computer games which are created for entertainment of all should be limited with real world constraints and are not used to experience features that are only possible in virtual environments.

CVs OF AUTHORS:
Stefan M. GrŸnvogel (born 1970) studied Mathematics at the University of Augsburg, Germany. Between 1997 and 2000 he worked as a postgraduate at the University of Augsburg in the field of mathematical control theory. After finishing in 2000 his dissertation on ``Lyapunov Spectrum and Control Sets'' he moved to Cologne where he worked for debis (now T-Systems). In
2001 he started to work for the Institute Laboratory for Mixed Realities (LMR), Institute at the Academy of Media Arts Cologne. There he develops a real-time animation system and a choreography editor for the augmented reality project mqube (www.mqube.de).
EMAIL: gruenvogel@lmr.khm.de
Richard Wages was born in 1967. He studied Mathematics and Biology at the University of Tuebingen,Germany. Additional interests are chaos theory, cybernetics, und bioethics. In April 2001 he started to work as a researcher in the alVRed project (www.alvred.de) at the Laboratory for Mixed Realities at the Academy of Media Arts Cologne. The central challenge within this project is to formalise dramaturgical principles mathematically to a certain
extent to utilise them for compelling computer productions.
EMAIL: wages@lmr.khm.de
Benno GrŸtzmacher
EMAIL: gruetzmacher@lmr.khm.de


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