Catanese
Paul Catanese paul@skeletonmoon.com
Short Bio: Paul Catanese is a Chicago based artist whose work explores the production of space, degradation of memory and topologies of narrative. His work has been featured internationally, notably at the Center for Contemporary Art in Seattle, ANIMAC99 & 01 in Barcelona, the Bangkok Experimental Film Festival, Villette-Numerique and Stuttgarter Filmwinter. Paul earned his MFA from the School of the Art Institute of Chicago where he now teaches animation, multimedia and virtual reality in the Department of Art & Technology Studies. His book, Director's Third Dimension, details methods of programming for the creation and control of real time 3D worlds. When not teaching or creating his own work, Paul provides development and consulting support to commercial multimedia projects through his company, skeletonmoon.
About My Artwork: The current major direction in my artwork is installation based. I have been subverting commercial video-game consoles (such as Gameboy Advance, Xbox and Playstation) as the driving technology for installation-based artwork.
Paper Proposal: I would like to present a paper: "Where have all the video-game console artists gone?" which examines the history of artists creating work by utilizing, incorporating or subverting video-game consoles such as Corby & Baily, Eddo Stern and Biege. The paper draws upon much of the research that I have done for a proposed course at the School of the Art Institute of Chicago (where I teach) entitled: Subverting the Box. In addition to examining the work of these subversive artists, the focus of the article is to question why this type of work is seen less frequently than other forms that borrow the aesthetics or technology of video games such as audiovisual sampling, video commentaries and machinima (machine cinema).
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