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Borries

Friedrich von Borries

borries@rude-architecture.de
http://www.rude-architecture.de


I would like to present a paper in the section [Reception]. The Paper is based on some research I made as Assistant Professor at the
Technical University Berlin/ Faculty of Architecture at the Institute of Urban Planning. I already presented some aspects of this research at the last Ars Electronica/Pixelspace Symposia in Linz and will present something at a lecture series on the 1. Architectural Biennale Rotterdam, but I would be very delighted to discuss my research in a more game-oriented context.
Friedrich von Borries The City in Computer Games and Computer Games in the City.

1. The Concept of Spatiality in Computer Games
From Zork to Americas Army Aspects of the Relation between Game and Space.
2. Space, Speed and Architecture
Ego-Shooter The Space/Speed/Script-relation and its impact on the perception and functionality of architectural space.
3. Computer Games and the City
How could the emersive, engaging and challenging aspects of computer games be implemented in the concept of the city?

Friedrich von Borries is architect and researcher in urban theory. He worked as assistant professor at the TU Berlin/Faculty of Architecture 2001-2003 and is a partner (with Gesa GlŸck und Tobias Neumann) of the Berlin based office rude_architecture/ urban research and experimental design, an interdisciplinary platform for urban design. One of his current research topics is the relation between architecture and computer games.


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